![]() “It rewards you for driving correctly it rewards you for backing off and finding a better time to make that pass,” explains Barlow. There has been an induction of personality as much as possible, meaning each AI driver may draft, cut in across your driving line and make mistakes, adding greatly to the game's immersion. ![]() Evolution has tried to avoid the AI rival becoming processional by keeping them on the driving line. The Artificial Intelligence opponents are reasonably challenging. “There is no mechanical damage, like you can’t pop a tyre or lose a gear, and there is no hinged damage like a flappy door or similar,” says Barlow. Materials will damage as they would in real life - metal bends, carbon-fibre fractures and glass smashes at the point of impact. "When we look at a material we know its density, how it reflects light - all the material data is there.”ĭamage happens in layers. “This engine has a full material database,” says Barlow. Most are shooting for even more realism, and it takes some time to get used to the lack of driving assist options, tuning customisation and a damage model that goes beyond the procedurally generated cosmetic-only effects. Even if you get the mathematics correct for a one-to-one physics model, you cannot simulate peripheral vision, nor g-forces, nor that feeling through the bum that the car is on the edge of adhesion.” says Barlow.Īs such the game consist of excellent visuals, including individually modelled cockpits, great audio and ultimately fun racing in a package that delivers something different to most racing games on the market today. “You can’t simulate everything in a game. You will, however, pay for that in terms of lost Fame - the in-game experience currency used for unlocking new cars and paint jobs among other things. There are no difficulty settings and no driving assists, but in the racing events you can – if you want – bump and crash your way to victory. ![]() It has to be accessible, it has to be pick-up-and-play, but it also has to have depth because if you are trying to build a community and it has a shallow handling model then nobody will stick around.”ĭriving through the hot-hatch tour events, it is evident this game is certainly edging more on the arcade side. It is dangerous to do that because sometimes you try to hit both targets and miss all. "We’ve pitched it somewhere between arcade and sim. We love cars and racing and we wanted to recreate that emotional connection with these vehicles," said Barlow. However, we wanted to take that further and do what not many games do and capture the feel and the personality of these cars. If you have the CAD data then you can do that. “It’s one thing to capture the physics of a car. “We have built this engine for the lifespan of the PS4, so not just DRIVECLUB but for games to follow. All vehicles are 'built' based on manufacturers' CAD data, as well as real road tests. “These are probably the most detailed cars in the industry right now,” says Barlow of the DRIVECLUB cars, each of which takes seven months to create. However let’s cover off the 'drive' aspects first. And it is this 'club' aspect of the title that gives DRIVECLUB its identity. "It would probably have sold quite well and reviewed quite well, but our vision was pretty ambitious and it felt to us that it wasn’t doing that justice.”Įssentially the team was happy with the core racing game play of DRIVECLUB, but not with the surrounding social framework. “We had a game at launch that we could have shipped," he said. We had some time with the game and also spoke to Simon Barlow, the lead developer of the PlayStation-exclusive Motorstorm series of crazy racing games, who said the latest DRIVECLUB instalment proved difficult to get out the door. Some of the early single-player events take place at dusk, with rays of light mixing with blossom kicked up off the road and smoke haze diffusing the setting sun.Īs the sun retreats below the horizon, flares and street lights illuminate the mountain-pass track as cars vie for position with the finish line looming.Įvolution Studios' latest car racing game has come a long way from what was to be a PS4 launch title in November last year. Sunlight plays off the dashboard and body of your car as well as the track surrounds in a thoroughly authentic way. Released today, the new PlayStation 4-exclusive DRIVECLUB looks an absolute treat. ![]()
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